新分离器亮相 | DevNote

2023-05-10 14:56:27

Welcome to KSP Weekly everyone. Tomorrow, May 20, is the 511th anniversary of the death of one of the most important figures in human history; the genovese, Christopher Columbus. Even though he never knew he had arrived at an uncharted continent and most likely wasn’t the first European to reach American shores (vikings), it is undeniable that his arrival to the island of Guanahani, called San Salvador by Columbus and located in what is now part of the Bahamas on October 12, 1492, would change the world forever. Credited for opening up the Americas to European colonization, Columbus’ voyages reminds us of the consequences that the clash between alien civilizations and pathogens can have. If we ever encounter life beyond earth, we will have to ask ourselves the ethical implications of making contact could have. Let’s hope that we will be able to deal with such dilemma in the best way possible if that day ever comes. Maybe that is also why we haven’t been contacted so far… But we’re here to talk about everything Kerbal, so let’s begin!

欢迎来到KSP周报。明天,也就是5月20日,是人类史上最重要伟人之一哥伦布逝世511周年的纪念日。(资讯菌注:丝瓜得为了开篇废话真是无所不用其极了#滑稽)虽然他不知道自己到达了未知大陆,他也不是第一个到达美洲海岸的欧洲人(维京人先到的),但不可否认的是,在1492年10月12日,他到达了巴哈马群岛(资讯菌注:巴哈马国)的瓜那哈尼岛,哥伦布将其称为圣萨尔瓦多,这个将永远改变世界的地方。他开启了欧洲对美洲殖民的时代,哥伦布的航海也让我们想到了可能存在的外星文明与病菌的冲突。如果我们能遇到地外生命,我们将不得不思考我们与外星生命接触的伦理道德。让我们都思考一下这个可能到来的一天我们都会怎么做吧。可能到目前为止我们尚未遇到外星生命。。。。但我们今天是来讲关于KSP的事情的,让我们开始吧!(资讯菌注:废话终于讲完了!)


This week has seen more fine detail tweaks to Update 1.3 along with a few more fixes that need to be checked over by QA. We’ve started looking at optimizing some things and early results are looking good. For example, we have made several improvements on performance and optimization for the Localization Format calls & KSP clocks. Similarly, we have been able to reduce and some cases eliminate several GC (Garbage Collection) spikes reported in the Unity profiler; Whether caused by string concatenation, implicit numeric casting, misusage of StringBuilders, or other variations of string manipulation within the Update and FixedUpdate critical methods. But the devs haven’t finished yet and more optimizations are still being found and applied.

本周有很多关于1.3的细节修改,包括很多修复等着QA团队来测试。我们已经开始着手对一些东西进行优化了,目前的前期成果看起来很棒棒。举个栗子,我们在游戏性能上做了很多的提高,并对文字的格式以及KSP时钟的界面位置进行了优化。与之相似,通过Unity分析器发现,我们已经能够降低甚至在某些情况下完全消除后台的内存垃圾;不管是由更细或修复所带来的字符串、隐秘数据结构、错误的字符串生成器还是其他的字符处理程序的(内存垃圾都降低了)。但开发人员尚未止步于此,他们会进行更多的优化。


There has also been a lot of in-game testing on the pre-release, while trying to catch up with the bug reports that have been filed on the tracker.

在预发布版本中还进行了很多的测试,因为希望能找到在追踪器上被报告的Bug。


Consequently, devs fixed icon shaders for part icons to fix unlit (lights) and flags, as well as some localization texts and UI bugs. Additionally, the sun glare jittering around in Mapview/Tracking station, which was caused by last week’s sun shadows fix, was fixed, coupled with a refactor of units of measurement in the game. These and other fixes can be seen in this week’s Pre-Release build.

结果是,开发人员修复了部件上图标和旗帜因光照出现的阴影问题,同时也修复了一些文本和UI位置出错的Bug。此外,由上周修复太阳光影所引起的KSC追踪站的太阳炫光发生抖动的问题已经被修复,我们还对游戏中的度量单位进行了重构。这些都能在本周的预发布版本中进行构建更新。


And hopefully pleasing the modding community, we have completed the Modders Notes regarding KSPedia and static files for modders.

接下来,我们希望mod社区的各位能愉快玩耍,我们已经为mod作者完成了Mod作者的KSPedia指引和静态文件替换。


And to wrap up the Update 1.3 section of this week’s issue, we were able to finish some trailers and promotional images we’ll use for the official release and some KSPedia corrections for the Spanish version of the game.

回到本周关于1.3的问题来,我们完成了一些将用于官方发布的和KSPedia的西班牙语宣传图。


In other news, progress on KSP for Consoles continues. Blitworks keeps sending us new builds and consequently keeping our QA team busy. We even had to get new test-kits to help share the load in that regard. All in all, the builds are looking good and, slowly but surely, we’re getting close to our objective of delivering solid KSP versions to console players.

在其他消息方面,主机版KSP计划在持续进行中。Blitworks不断地发给我们新的构建版本,我们的QA团队持续处于忙碌状态中。我们在内部测试中 甚至发明了一种快速分享存档的测试方法(资讯菌注:用于内部快速测试)。总的来说,新的构建版本看起来棒棒哒,稳扎稳打,离我们发布主机版的目标越来越近了。


Moving on to the Making History expansion, where steady progress has not been a stranger, we have been working on creating a basic node structure using the config node format and handling the loading thereof, so that everyone and anyone can create new nodes to add to the Mission Builder. Likewise, some devs are working on a window to visualize and manipulate PQS celestial bodies in the MB.

再来看看新DLC,在稳步推进的过程中已经越来越成熟了,我们已经在制作一个使用配置节点格式的基础节点结构以及加载模式,所以每个人都可以给任务构建器添加新创建的节点。同样地,一些开发人员正在给任务构建器制作一个用于可视化操作PQS天体的视窗。


Furthermore, the work on new IVA and the UI design continues, here’s a sneak peak (it is blurred since it is still a prototype). Not to mention new parts for the expansion, too! This week was spent working on decouplers and stack separators to support the new stack sizes, as well as some more Russian parts.  Here’s an image of the new 5m decoupler and separator.  The interior color differences should make it easier to tell these apart in the VAB tool box while keeping the exterior colors clean and consistent with the new rocket parts they support.  As an added bonus for those players that enjoy more ‘creative’ uses for our parts - all of the new separators and decouplers will be set up with hollow collider configurations (in this case, four mesh colliders).

此外,IVA和UI设计的工作仍然在继续,这是给大家预览的新UI预览内容(因为仍然处于原型阶段,所以图片我们做了模糊处理)。这不是DLC的新部件。本周要介绍的是新部件尺寸使用的分离器,当然也包括一些俄罗斯部件。这是一个5m直径的分离器。其内环与外环有颜色差异可以让大家更容易理解其是从VAB的工具箱中拿出来的,并且可以保持外部颜色的干净以及说明能为新部件提供支持。为了能让大家在使用我们的部件时有更大的创造性,所有新的分离器都将支持中空碰撞设置(资讯菌注:意思就是可以在配置文件中设置其他部件是否可以穿过分离器中间的中空部分)。

Finally, we encourage you to participate in our latest KSP Challenge - Taking the scenic route! This time around the challenge consists of launching a craft to orbit with turned off overlays (Press ‘F2’ before launching) and then land safely. Are you up to the challenge? Check it out and share your creations!

最后,我们鼓励大家积极参与最新的KSP挑战——踏寻美景路线。这次的挑战内容是在关闭数据界面的情况下(按键盘F2键)发射一个航天器进入轨道并令其安全着陆。你们准备好挑战了吗!?和大家分享你的作品吧!


That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates!

这就是本周的所有内容。欢迎加入我们的官方论坛,并关注我们的Twitter和Facebook。这样能随时收到我们的最新消息哟!


Happy launchings! 

发射愉快!



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